Hold to fly. Drag to dodge storm hearts, harpies and sun-mines. Reach the next floating island and the payout is yours — every level a new gauntlet, every island a new world.
No dice, no luck — the only way to fall is to fly into something. Seeded skies mean the same level is the same gauntlet, provably, for everyone.
Fanged storm hearts, red-eyed harpies and spinning sun-mines patrol every road. Drag to weave through.
Each level is a flight to a new floating island — mossy springs, ember rock, frost ruins, gilded courts.
Daily chests, quests, milestones, an ash jar that refunds a tenth of every fall. Nothing costs real money. Ever.
Five wing skins — raven molt, phoenix down, gilded gold — each one flying live in the game, not just a portrait.
Real screenshots. Swipe through the climb.








Every island you land on becomes the ledge you leave from. The road only goes up.
There is no shop that takes money, because there is no money to take. The Vault deals a daily chest with a streak that grows. Quests rotate daily, weekly and monthly. Eighteen lifetime milestones pay out for flying, falling and everything between. Even the sea gives back — a tenth of every lost stake drips into the ash jar.


Take the ledge when it lands on the App Store.
Coming Soon on the App Store